We are back! After a couple months of plugging away at new content & bug fixes, we are happy to say that Mondrian – Plastic Reality EX7.1 is now live on itch.io and GameJolt. This update includes another overhaul of our particle system, TWELVE new included levels, and changes to powerup styling. Let’s dive in and check […]
On January 5, 2018, we surprised everyone with the Early Access release of Mondrian – Plastic Reality. This was a game we had kept under wraps for a while, and after a year in development, we were ready to show the world what we were cooking up for Abstraction in Beauty’s sequel. Now, another year later, […]
2018 has been an absolutely wild ride for us at Lantana Games! From engine upgrades to conventions and even game launches, there’s been no shortage of exciting times at the studio in the last 12 months. Though it’s hard to choose our favorite moments from this year, it’s harder still to not look back on […]
Mondrian – Plastic Reality EX7 has been released on itch.io and GameJolt! This update brings a few important features, but loads of changes and bug fixes. But before we dive in, IndieDB is having their annual Indie Game of the Year awards. Please Vote for Mondrian – Plastic Reality (it only takes one click!) and […]
October’s #screenshotSaturday posts were very exciting, as we showed off both major overhauls to Mondrian – Plastic Reality’s analogous color schemes and a new area in Children of Liberty. It was a nonstop productive month for us, so why drag this intro out any more? Let’s get to the good stuff!
On November 3, we’re bringing Mondrian – Plastic Reality to Extra Life Game Day at the Cambridge Innovation Center! With the game now in version EX6, with greater compatibility for low-end systems, along with a revamped Night Mode, the game is an absolutely perfect fit with Extra Life‘s mission to bring games to sick […]
Boo! It’s time for a very exciting update to Mondrian – Plastic Reality. We’ve spent a lot of time delving into framerate issues on low to mid-range systems, in particular the Ryzen 5 2500U. We’re very excited to say that with just a little bit of object layer optimization, we’re […]
September’s #screenshotSaturday posts primarily highlighted some major improvements we made to the Hancock-Clarke House, and in particular, the hard work of our summer level builder, Anna, and our incredibly talented artists. In fact, our work managed to garner the attention of the Lexington Historical Society! It was definitely an […]
Hot on the heels of Plastic Reality EX5, version EX5.1 has been released! This update features a very crucial change to Analogous Color Schemes: the inclusion of not just Adjacent, but Monochrome, Triad, Tetrad, and Complimentary colors!
Essentially, this new code puts 12 colors on an internal Color Wheel: […]