Boo! It’s time for a very exciting update to Mondrian – Plastic Reality. We’ve spent a lot of time delving into framerate issues on low to mid-range systems, in particular the Ryzen 5 2500U. We’re very excited to say that with just a little bit of object layer optimization, we’re […]
September’s #screenshotSaturday posts primarily highlighted some major improvements we made to the Hancock-Clarke House, and in particular, the hard work of our summer level builder, Anna, and our incredibly talented artists. In fact, our work managed to garner the attention of the Lexington Historical Society! It was definitely an […]
Hot on the heels of Plastic Reality EX5, version EX5.1 has been released! This update features a very crucial change to Analogous Color Schemes: the inclusion of not just Adjacent, but Monochrome, Triad, Tetrad, and Complimentary colors!
Essentially, this new code puts 12 colors on an internal Color Wheel: […]
Sorry for the delay! Mondrian – Plastic Reality EX5 has now been unleashed upon the world. You can check out the latest patch notes for the game and Mondrian Maker right here, but let’s take a deep dive into one of the most important new features: the Level Exporter!
The Level Exporter […]
August’s #screenshotSaturday featured a lot of looks at our current behind-the-scenes happenings. From level building to 3D modeling and even a brand new house building tool, August was a very busy month! Everyone on the team put in some amazing work as we wrapped up Team Summer, and August’s screenshots were […]
Sorry for the delay! We’re back and ready to go over last month’s screenshots. July’s #screenshotSaturday posts featured a lot of new house areas in Children of Liberty as the cleanup process started to get polished. We also showed off the power of Mondrian Maker’s new painting tools. Let’s take a look!
July 7, […]
Mondrian – Plastic Reality has been updated to version EX4.1. This patch fixes some key bugs, like Splitter Blocks not being created with their Painted Colors. It also introduces two new levels – Suraname Smash and Piet’s Pattern. Both of these levels make […]
June’s #screenshotSaturday posts focused primarily on behind the scenes looks at what the team has been up to with Children of Liberty. The cleanup continues, and is going great! Since it was a long month, we started AND ended with Mondrian screenshots to show off some of the new features in EX4. Let’s […]
May was a big month for us. Not only did we spend much of it implementing new tools in Unity 2018 into Children of Liberty, but also bringing on board Team Summer 2018! The June screenshots will be showing a lot more of their work, but for now, here’s a peek at […]