Mondrian – Plastic Reality EX7 has been released on itch.io and GameJolt! This update brings a few important features, but loads of changes and bug fixes. But before we dive in, IndieDB is having their annual Indie Game of the Year awards. Please Vote for Mondrian – Plastic Reality (it only takes one click!) and […]
October’s #screenshotSaturday posts were very exciting, as we showed off both major overhauls to Mondrian – Plastic Reality’s analogous color schemes and a new area in Children of Liberty. It was a nonstop productive month for us, so why drag this intro out any more? Let’s get to the good stuff!
On November 3, we’re bringing Mondrian – Plastic Reality to Extra Life Game Day at the Cambridge Innovation Center! With the game now in version EX6, with greater compatibility for low-end systems, along with a revamped Night Mode, the game is an absolutely perfect fit with Extra Life‘s mission to bring games to sick […]
Boo! It’s time for a very exciting update to Mondrian – Plastic Reality. We’ve spent a lot of time delving into framerate issues on low to mid-range systems, in particular the Ryzen 5 2500U. We’re very excited to say that with just a little bit of object layer optimization, we’re […]
September’s #screenshotSaturday posts primarily highlighted some major improvements we made to the Hancock-Clarke House, and in particular, the hard work of our summer level builder, Anna, and our incredibly talented artists. In fact, our work managed to garner the attention of the Lexington Historical Society! It was definitely an […]
Hot on the heels of Plastic Reality EX5, version EX5.1 has been released! This update features a very crucial change to Analogous Color Schemes: the inclusion of not just Adjacent, but Monochrome, Triad, Tetrad, and Complimentary colors!
Essentially, this new code puts 12 colors on an internal Color Wheel: […]
Sorry for the delay! Mondrian – Plastic Reality EX5 has now been unleashed upon the world. You can check out the latest patch notes for the game and Mondrian Maker right here, but let’s take a deep dive into one of the most important new features: the Level Exporter!
The Level Exporter […]
August’s #screenshotSaturday featured a lot of looks at our current behind-the-scenes happenings. From level building to 3D modeling and even a brand new house building tool, August was a very busy month! Everyone on the team put in some amazing work as we wrapped up Team Summer, and August’s screenshots were […]
Sorry for the delay! We’re back and ready to go over last month’s screenshots. July’s #screenshotSaturday posts featured a lot of new house areas in Children of Liberty as the cleanup process started to get polished. We also showed off the power of Mondrian Maker’s new painting tools. Let’s take a look!