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So far Danny has created 34 blog entries.

Early Access 6 Released

Greetings, Patriots! Children of Liberty has been updated to version EX6. This version includes a new feature, bug fixes, and improvements.

  • Added left click to perform action (Takedown). UI will be changed to reflect this new control soon.
  • Fixed the end of level sequence and victory splash image
  • Fixed primary objective collectibles not being collectible
  • Fixed the required input for taking down a Redcoat while peeking
  • Removed the second Redcoat temporarily, pending revamped tutorial
  • Possible fixes for being off-track after turning on red, and a bad respawn point
  • Fixed hopping to blue not working under certain circumstances
  • Text drop shadow effect adjusted

Many thanks to this week’s guest artist, Brit Lezon[www.blezon.net]. If you’d like to see your art featured in one of our Steam news posts AND IN THE GAME ITSELF, check out our previous post about the Summer of Liberty Fanart Festivities!

Thanks, Patriots, and have a great weekend!

– Dan

Via:: Children of Liberty News

2014-06-14T13:48:06+00:00 June 14th, 2014|

Summer of Liberty 1: Fan Art Festivities

Greetings, Patriots! We hope you are enjoying Children of Liberty and we’re working hard on EX6. In the meantime, do you want to be a part of Children of Liberty? Because we want YOU to be a part of it as well!

We are in currently developing a system in the game called “The Codex,” an in-game database of all the characters you meet and locations you visit throughout Children of Liberty. Part of The Codex is Stamps you will find scattered around the game world, which will be placed onto the pages of The Codex, and we want these stamps to be yours!

From now through August 31, you can submit your Children of Liberty Fanart in the Steam Community, on our Facebook, or on Twitter using the hashtag #summerOfLiberty, and our favorite pieces will get featured in our Steam, Desura, and indieDB update posts; in the community section of our website; and in the game as collectible stamps! Chosen artists will be properly credited with name and links, and names included in the in-game credits.

There are some requirements however:

  • Submitted images should be 1024×768 (or thereabouts) as a 72dpi JPEG
  • You may sign the images but we ask that you not watermark them, as they will be visible in-game.
  • Please include your name or pseudonym as well as a link where we can see more of your work.
  • Please keep everything safe-for-work! These are kids, after all.

We may or may not use your image but those are the only technical and subject matter limitations. We want to see sketches, paintings, digital work, clay, photographs… whatever you can come up with! The sky’s the limit here. The art may be of the kids, the Patriots, the Redcoats… anything related to Children of Liberty! Don’t be afraid to be imaginative about the locations too. If you need a reminder about the kid’s looks, you can visit our presskit() which has high rez artwork of the characters: http://www.lantanagames.com/press/sheet.php?p=children_of_liberty

Remember, you can submit pieces any time before August 31. We’ll be rolling out our favorites week by week. We can’t wait to see what you come up with!

– Dan

Via:: Children of Liberty News

2014-12-27T19:57:45+00:00 June 12th, 2014|

Early Access 5 Released

Greetings, Patriots! Children of Liberty has been updated to version EX5. In this version are new bug fixes.

  • Fixed another bad checkpoint
  • Fixed two causes of Joseph ending up off track
  • Fixed some objects not hiding when viewed some certain angles
  • Adjusting tutorial obstacles in anticipation of new dynamic tutorial signs for a more in-depth and better-paced tutorial
  • Another fix to main menu controls
  • More bug tracking; thanks for your reports! Keep them coming!
  • Remembered to update the version text this time

New known issues:

  • The “You have been captured” splash doesn’t appear when you get knocked out, but you can still press A to restart from checkpoint. Status: investigating.
  • Redcoats that chase you… well… sometimes they freak out, especially if you hop to the blue line at some point. Status: AI redesign imminent.
  • Redcoats sometimes fall through the floor when knocked down. Status: Reproducible, investigating

Thank you once again for all your support. Good luck out there, Patriots1

– Dan

Via:: Children of Liberty News

2014-06-08T02:29:04+00:00 June 8th, 2014|

Early Access 4 Released

Greetings, Patriots! Children of Liberty has been updated to version EX4. In this version are high priority bug fixes and features that assist bug tracking.

New features:

  • Investigating known issues: extra details in bug report auto-description for a few issues
  • Prevent other known issues from causing the bug report form to auto-open on exit, until they can be addressed

Bug fixes:

  • Fixed the gate not going up upon hitting the switch
  • Fixed a bug with error text printout in the bug report form
  • Fixed checkpoint text jittering
  • Fixed main menu up/down selection while bug report link selected
  • Fixed a few blue line corner triggers that had bad dash targets
  • Failsafe and bug tracking for other potential cause of crashes upon blue line turning

Known issues and their statuses:

  • Joseph sometimes fails to notice when he lands on the ground. This is a physics settings problem. We have to test and get reports from multiple settings configurations in order to determine the best settings, particularly for low-end systems. Please bear with us through these physics bugs.
  • When the corner of Joseph’s hitbox attempts to move through the corner of an obstacle’s hitbox, Joseph’s landing sequence triggers every frame. This is a problem with Joseph’s hitbox, and also with landing handling. Most games incorporate some amount of leeway in the programming to account for this, so that the player can make some jumps that appear feasible (and rightly should be) but aren’t. Also, Joseph’s hitbox consists of multiple boxes right now, from an old attempt at crouching/crawling changing hitbox size. Both of these things will be fixed in a few versions.
  • Landing on a Redcoat doesn’t knock him down. Status: investigating.
  • Joseph can whack downed Redcoats. Status: hilarious. Solution found. To be fixed in a few versions.
  • Sometimes peeking and/or turning on the blue line crashes the game. Status: failsafe needs testing.
  • Report: At the first fork, it’s possible to get off-track by pushing Up in a certain place(s). Status: investigating.
  • Sometimes after respawning, Joseph is stuck in midair, likely not where he should spawn. Status: fixed some checkpoints, needs testing.
  • Joseph sometimes fails to notice when he lands on the ground. Status: needs testing.
  • Report: death without triggering death sequence, maybe. Status: haven’t investigated
  • When the corner of Joseph’s hitbox attempts to move through the corner of an obstacle’s hitbox, Joseph’s landing sequence triggers every frame. Status: solutions found, will be fixed in several versions.

    Thank you all again for your patience, support, and enthusiasm! You are all helping us build a better game day by day.

    – Dan

Via:: Children of Liberty News

2014-06-04T19:45:45+00:00 June 4th, 2014|