All the latest news from Lantana Games.

Early Access Updates Trailer

Greetings, Patriots! We have finished up our brand new, Early Access Updates trailer. This trailer covers just a few highlights from our Early Access period so far. Check it out here!

As always, thank you for your feedback, comments, and critiques! Big things are on the way.

– Dan

Via:: Children of Liberty News

2015-02-19T21:06:07+00:00 February 12th, 2015|

Community Update: Lantana Games headed to MassDigi Game Challenge This Weekend!

Greetings, Patriots! We have a new video for you to check out this week, filled with incoming art from the talented students at the Massachusetts Digital Games Institute! Check out our first Artbook video right here. Many thanks to the hard work of Chenylle, Yuka, and Karen throughout the fall semester, and to the Videri String Quartet for their performance of Children of Liberty’s music for the video!


MassDigi Game Challenge

This week, the team is heading out to Cambridge for Mass DiGi’s[] Game Challenge of 2015! Contestants have registered and the developers are coming – let the games begin! Lantana Games has been selected to attend as part of the event’s featured companies.[] We will be exhibiting trailers of our game and selling awesome merch at our table! We’ve got posters for sale (see above) as well as IndieGameStand keys for access to the full game on Steam, Desura, and as standalone builds. Luckily for you subscribers, anyone who is signed up to our mailing list[] will receive a 20% discount on their purchase at the booth! Just give us your e-mail address and you’re good to go! That being said, for those you may know who want to get a sweet deal, anyone who signs up for the newsletter at our booth with also receive the discount. We can’t wait to see the amazing games this weekend, and we hope to see you there as well!

Via:: Children of Liberty News

2015-02-19T21:06:33+00:00 February 5th, 2015|

Development Update: Programming and Gameplay

Here’s a quick update on programming and gameplay. Brian has just finished the core of the final version of Children of Liberty’s movement and camera code. The core of the code is all math: we get to define paths in 3D space which define movement and boundaries for entities in our scenes. Before, the only movement tracks we could easily implement were linear. Now, Brian has made new functions available for more complex path types, like Catmull-Rom and Bezier curves, and made them all easy for us to work with.

In particular, these curves will help solve a lot of problems we had with our old camera. In-game, Brian will use them to make particular transitions smoother than they currently are, like turning around a corner. The test case for these curves was to write the code for a video fly-through system that would accept keyframe locations and generate a smoothly curved path for the camera to take. As a result, it’s now very easy for us to make videos of our new scenes from within Unity.

The rest of the new code lets us be much less reliant on Unity physics to determine certain interactions. The result is a game that is much less vulnerable to unexpected physics behavior. There will still be bugs for now, but there will be fewer of them, and they will be easier to solve. Overall, it’s a major improvement in the stability of our gameplay.

The core of the new movement and camera code is finished, but there are many more features that could be added for our building convenience. Those will be added when there’s time. Meanwhile, Brian will be quickly converting our existing scripts to use the new movement system and testing, as well as managing the rest of the project. Once everything is stable, we’ll be able to start making videos of our scenes, putting together gameplay test chambers, and hooking up our scenes for playable preview! We can’t wait to show you what we’ve been working on!

Via:: Children of Liberty News

2015-02-19T21:07:37+00:00 January 29th, 2015|

EX11.1 Quickfix – Missing Textures Restored!

Children of Liberty has been updated to version EX11.1. In this update are fixes to the missing or broken sprites in the Warehouse. We don’t know why these textures keep breaking, but the new versions that will appear in the new Warehouse don’t have this problem.

Thanks for your bug reports, Patriots; keep them coming!

  • Missing textures in Warehouse

Via:: Children of Liberty News

2015-02-19T21:08:00+00:00 January 22nd, 2015|

MassDigi Semester 2 Begins!

Greetings, Patriots! Just a quick update this week to let you know that with school back in session we are putting things back in gear! We have a new MassDigi student joining the team, Max, who will be helping us with sound! Karen is also returning, and among her usual art duties, she will be taking on a new Student Producer role, and she’ll be in charge of the student crew.

Speaking of MassDigi, we’ll be at the upcoming MassDigi Game Challenge on February 6 and 7 at the Microsoft NERD Center in Cambridge. We’ll be showing off new videos we’re working on, including an EX12 trailer, flythroughs of our work-in-progress levels, and we’ll have codes and posters available. If you’re planning on coming to the Game Challenge, stop on by and say hi!

Back soon with more news, Patriots!

Via:: Children of Liberty News

2015-02-19T21:08:48+00:00 January 22nd, 2015|

Early Access 11 Released!

Children of Liberty has been updated to version EX11. Here are the patch notes for this version:

New Features

  • Added the Pause Menu. During a level, press Escape on keyboard or Start on controller to pause.
  • Added menu controls display to the menu base.
  • Added the Enter key as an additional confirmation key in menus.
  • Added the ability to go back to the splash screen from the Main Menu.
  • Added a super-idle countdown to the Main Menu (again) that takes you back to the splash screen after an idle minute.
  • Added the Feedback Focus feature to the Main Menu (again) that lets us indicate where we need the most testing.
  • Added force quit and soft reset controls (again):
  1. Force Quit
    Keyboard: Shift+Bksp+E+Esc
    XB360 Controller: RT+B+Y+Start
  2. Soft Reset
    Keyboard: Shift+Bksp+Esc
    XB360 Controller: RT+B+Start

Bug Fixes

  • Fixed controls during Splash Screen: press Escape (keyboard) to quit
  • Fixed demo-end scene images not scaling properly
  • Fixed some GUI elements not reacting to change in input type.
  • Fixed in-game controls display switching from controller to keyboard
  • Fixed moving menu being visible behind loading screen background
  • Optimized many input & menu functions

Please let us know if you experience bugs during or after pausing the game: access the bug report form by going to the game’s Main Menu and selecting “Report a Bug.” If you do write us a bug report, be very specific about what you were doing before you paused, and what you experienced after unpausing.

Via:: Children of Liberty News

2015-02-19T21:14:18+00:00 January 7th, 2015|

Weekly Update: EX11 Incoming!

EX11 is imminent!

On January 6th, we’ll be delivering the newest version of Children of Liberty, which contains the following changes:

  • Added the Pause Menu
  • Added menu controls display to the menu base
  • Added the Enter key as an additional confirmation key in menus
  • Added force quit and soft reset controls again
  • Added the ability to go back to the splash screen from the main menu
  • Fixed a ton of bugs and optimized a bunch of functions!

We’re also reintroducing the Feedback Focus feature to the Main Menu, which will describe the aspect of the game that needs the most tester attention. This time around, it’s the new Pause Menu; if there are any bugs related to pausing, please fill out our bug report form, accessible via the game’s Main Menu (select “Report a Bug”).

Happy New Year!

Everyone from Lantana Games wishes you a happy and successful 2015! We’re stoked to deliver lots of content this year, and we hope you’re excited to play it!

To ring in the new year, we’re doing a BIG giveaway! Anyone who subscribes to our newsletter through January 8 will be eligible to receive a copy of Nuclear Throne, Portal, Contraption Maker, Escape Goat, or one of many other excellent indie games, courtesy of Lantana Games! And to make it even better, we’re giving away a game a day! Just our little way of thanking you for being a part of our community. Winners will also receive a complimentary copy of Children of Liberty to keep or give to a friend! If you haven’t signed up for the newsletter yet, you can do so here:

Thanks and Happy New Year, Patriots!

Via:: Children of Liberty News

2015-02-19T21:11:59+00:00 January 2nd, 2015|

Merry Christmas, Happy Hannukah, and a very Happy New Year from all of us at Lantana Games!

From all of us at Lantana Games, we want to wish you a very Merry Christmas, slightly belated Happy Hanukkah, a safe New Years, and an overall Happy Holidays! 2014 has been an incredible journey from the launch of Early Access, implementing community feedback, getting to know all of you, working with MassDigi, and venturing into new territory as a Teaching Studio. We couldn’t have made it this far without you and we’re looking forward to continuing the journey with you in 2015 and beyond. Stay safe, stay warm, and have fun!

New Team Member

This week we’re welcoming aboard a new team member, Chenylle! Chenylle has just graduated from Becker College, and was an intern for Children of Liberty via MassDiGi, the Massachusetts Digital Games Institute.

She is now a full member of our team and she’ll be continuing work on 2D sprites and surface textures for Children of Liberty. She’s already submitted a lot of amazing work that you’ll be seeing all throughout the game, and we’re really looking forward to working with her more.

Next semester, we’ll be getting a few more interns signed onto the project for some other type of task, and we’re excited to see who’s next! MassDigi is also working with several other indie games in development around the area, like our friends at Dejobaan Games, whose game Elegy for a Dead World was just released on Steam. Make sure to check it and all their other games out, many of which are currently part of the Steam Holiday Sale!

Keep Up with Lantana Games

We’re doing some BIG THINGS heading into 2015, so make sure to keep up with all the latest news here on Steam as well as at our Twitter and our Facebook. Also make sure to sign up for our Weekly Newsletter[] to get in on incoming contests and giveaways!

Once again, Merry Christmas, Patriots! See you in 2015.

Via:: Children of Liberty News

2015-02-19T21:20:13+00:00 December 25th, 2014|

Early Access 10 Released!

Greetings, Patriots! Children of Liberty has been updated to version EX10. This version includes many MAJOR bug fixes and the new menu system.

Bug Fixes

  • Fixed one instance of character physics failure upon respawning
  • Fixed one instance of enemies falling through the floor upon player interaction
  • Fixed one instance of enemies teleporting inadvertently
  • Fixed enemy vision errors upon seeing player
  • Fixed player Hop To Blue going slightly too far backward
  • Fixed captured & victory splashes being inadvertently hidden along with the main UI
  • Fixed enemy spawning position bug
  • Fixed Redcoat Swat animation facing the wrong way
  • Fixed garbled in-game icons
  • Fixed major inefficiencies with in-game GUI
  • Fixed a pillar in the way of the camera at the end of the Warehouse

New Features

  • Updated splash screen with updated logos
  • Added the new book-style menu system! Menus coming soon: Instructions, Pause, & Options!
  • Added a link to a new General Feedback form to the Main Menu. Tell us anything!
  • Updated the Main Menu to properly describe the current Warehouse level (which is being replaced very soon) as being in prototype status. Brian will ensure that all new content will be fully & properly described as being prototype-phase content until it’s actually alpha.

We have SO much stuff coming through the pipeline! We’ve done a lot of scene building this year, and we’re perfectly positioned to add TONS of content in 2015! We’ll have our upgraded tutorial in the new historically accurate Warehouse playable by spring, as well as virtual fly-throughs of several other scenes in progress in early 2015! In the short term, EX11 will bring a new menu and at least one other valuable addition, and this update will hit before Christmas!

Scene progress has been SO good that we’ve started to look back on what we’ve built this year and take screenshots of it all! We’ll be releasing dozens of galleries with dozens of pictures of our levels “leveling up” from barebones skeletons to breathaking scenery! This will include pictures of what we work with in Unity3D, and comparisons of our levels to our reference photos! You’ll get to see all of these screenshots over time via our social media and newsletter – make sure you’re following them all to see everything! You can sign up for our newsletter here, which includes all manner of development news, community opportunities, giveaways, and all sorts of fun stuff!

In this version of Children of Liberty, we are launching our new book-style menu system. We’re extremely excited about where this new menu is headed, and have some big things in store! First, as mentioned above, is the incoming Options menu to help you better tailor your gameplay experience to your system specs and personal preferences. Second, the improved Instructions pages will allow us to go more in-depth with how to play the game overall, and what makes each playable character unique. Finally, this new menu allows us to build The Codex, an in-game encyclopedia filled with information on Colonial America, and you’ll be able to unlock pages of the Codex via in-game collectibles!

In other news, development is accelerating yet again! Brian has upgraded Children of Liberty’s asset workflow to GitHub. This change will have a big impact on the way we develop, solving many problems we had before and crucially giving us much more power to integrate development with the rest of the project!

Our bug reports (among other things) will soon be upgraded to integrate with GitHub, and also Asana, our project management software. These major development upgrades make our lives a ton easier going forward and also let you get more involved in the game’s development than ever before. Specifically, we get to do the following:

  • Stay on top of all feedback easily with automated notifications & tasking
  • Follow up with you on your reports & feedback
  • Automatically maintain a list of known issues
  • Facilitate better dev-related community management in non-bug-related aspects

What’s more, we’ll be able to credit all intrepid bug reporters in our in-game credits! Your completely optional credit appearance will be customizable when the new bug reporting system launches, and we can even reward the best reporters & testers somehow down the line. When it’s all set up, the new bug reporting system will be a really big way for you to get involved with Children of Liberty’s development.

Thank you, Patriots, for your patience this year while Brian improved development and management. It’s already paying off big time! Expect big things from Children of Liberty in 2015!

Via:: Children of Liberty News

2015-02-19T21:21:27+00:00 December 17th, 2014|

Early Access 9 Released!

Greetings, Patriots! Children of Liberty has been updated to version EX9. This version includes important bug fixes.

Bug Fixes

  • Crouching now properly changes your collider height, and you can’t uncrouch where it would get you stuck (hopefully)
  • Fixed track loss when starting HopToRed on the same frame that HopToBlue ends
  • Fixed corrupted sconces in the Warehouse
  • Fixed not being able to HopToRed while close to a corner but not peeking

Fun News!

A couple weeks ago was the Boston Festival of Indie Games at MIT. If you missed it, you should make sure to go next year. Children of Liberty was on display next to our friends at IndieGameStand and Protobird Games. We had lines to play the game all day long! It was a fantastic experience as always and we made our best looking booth yet, thanks to Michelle bringing a bunch of stuff from her house. Thank you, Michelle!

On the development side of things, a LOT has been happening! We are pleased to announce that we have partnered with Massachusetts Digital Games Institute (MassDigi), a statewide center, designated by the Commonwealth, for academic cooperation, entrepreneurship and economic development across the Massachusetts digital and video games ecosystem. Students in MassDigi have come on board to help develop Children of Liberty. Everybody please join us in welcoming Chenylle, Yuka, and Karen to the team! The three of them will be contributing artwork to the game. On a bit of sad note, Michelle’s time with us is up, and we wish her all the best in her next endeavor. In her place, everyone say hi to Christine! Christine is joining up to help run the Community and marketing side of things. As you can see, our crew is growing, and we have devoted a lot of time to getting everyone integrated. Now that they are, things are going smoothly again, and we’re excited for what lies in store.

In more development news, we have begun work on the next iteration of the Warehouse. This new version is not only more historically accurate to what was on Long Wharf at the time, but also features better pacing to introduce players to the core mechanics of the game. This new version of the warehouse is being designed by our level builder Matt, and will be available in an upcoming update.

As usual, thank you for the incoming bug reports! We’re continuing the clean up the game in preparation for incoming content updates. Thanks to your reports, testing, and dedication (and our current analytics setup), the game is many times more stable than it was at launch. We’ll be implementing even deeper analytics over time to help pinpoint problems in the game and keep cleaning it up as we continue development into 2015.

Thank you again, Patriots, and see you in October for EX10!

Via:: Children of Liberty News

2015-02-19T21:16:13+00:00 September 23rd, 2014|