All the latest news from Lantana Games.

Indie-Pendence Day Sale!

Happy Independence Day, Patriots! To celebrate, we are holding a Pay-What-You-Want sale at IndieGameStand! Pay $1 for a copy of Children of Liberty, and beat the average price ($1.39 currently) to get your hands on the novels Cardinal Points and Fate and Fair Winds from our in-house historian Dory Codington, as well as an exclusive COL artbook and one of our game jam projects, Moonlight: Mistress of Mischief. Oh, and one very special contributor, that being the top contributor, will receive an all-access VIP pass to the upcoming Boston Festival of Indie Games at MIT on September 13!

10% of all proceeds go to AbleGamers, and we have already raised over $200 for them! Even if you already own Children of Liberty, get the game for a friend and help a good cause by supporting AbleGamers too!

Thanks again, Patriots. Have a happy, fun, and safe Fourth of July!

– Dan

Via:: Children of Liberty News

2014-12-27T19:55:58+00:00 July 4th, 2014|

Happy Independence Day! Early Access 7 Released

Greetings, Patriots and Happy (early) Independence Day! Children of Liberty has been updated to version EX7. This version includes bug fixes:

  • Fixed end screen to main menu transition
  • Fixed checkpoint text position
  • Fixed some Warehouse geometry near the ceiling
  • Fixed the second Switch in the Warehouse

We would also like to update you on what we’ve been working on lately!

All Menus


We liked the new Main Menu layout so much that we took it one step further. We’re making a generic version based on a new book-style specification that will apply to all menus. We now have a generic version from which to build these, so we’ll soon have new menus for you to test, including Pause, Options, and Level Select.

Level Building: The Hideout


Everyone say hi to Matt, our new dedicated builder! We have resumed building operations, and are working on a new feature: The Hideout. The Hideout acts not only as the character and level selection hub, but also as a place for you to gather the goodies you find and NPC’s you meet throughout the game. The Hideout will be a big treehouse overlooking the city, and we’ve already started building a prototype which will be available for testing soon!

GUI


We mentioned in earlier posts that we are working on a few different parts of the GUI. Firstly, we’re adding mouse support to the keyboard GUI. Secondly, we’re reintroducing the controller GUI, with improvements: we’ll have icons for not only the Xbox 360 controller, but also the PS4, Xbox One, and Steam controllers. Our goal is to make each GUI set individually selectable from the incoming Options menu. Thirdly, we’re applying a glow effect to GUI button icons for available actions, providing you even better information on what’s happening in the game.

NPCs: Dialogue UI & Voiceover Assets


We’re hard at work picking our favorite voiceover takes for remaining characters; we are making GREAT progress on this and we can’t wait for you to hear these incredible performances! We’re also building our NPCs, and we’d like to introduce you to them in a series of short videos that will show off their sprite, portraits, voiceover, historical significance, and role in Children of Liberty. Expect the first one of these to hit by the end of July.

Improved Tutorial

We now have the tech to replace our static tutorial signs in the Warehouse with dynamic ones, which allows for a much more comprehensive tutorial. We’re currently redesigning the entire Warehouse with your feedback and this tech in mind.

AI Redesign

We mentioned in earlier posts that we have been planning to redesign the AI. The current design isn’t fully implemented: they’re missing their aerial attack, they can’t leave the red line, and what functions they do have for chasing you are currently very buggy.

Brian came up with a brand new system for enemies and combat which provides numerous advantages over the current combat system. Since the current combat gameplay is still unfinished, it makes the most sense to evaluate this new system now, before any more work gets done on the current system, to determine which system to use.

The new system would be easier to program, would be less buggy & easier to debug than what we have now, would make combat easier to perform without compromising difficulty, would provide enemy difficulty scaling opportunities, and would even provide an advantage to “stalking” your target. It’s much more feasible for us to deliver this new system, and since it is brand new, we expect it to evolve quickly and frequently.

After we finish designing the new system, we’ll get a prototype in your hands for evaluation as soon as possible. We will also be introducing a Feedback form on top of the Bug Report form so you can let us know your thoughts on all these incoming prototypes. We’ll be able to share more details about the system at a later date.

Marketing & Community


Finally, we want to introduce our new Marketing and Community assistant, Michelle! She was the one writing all the awesome jokes during the Steam Summer Sale, and while we’ll be taking it easy on those (… for now), she has already become a big help to Billy and the team. With a fresh mind on our marketing side, we want to start trying some new things to help promote the game and the community, like the NPC videos, and more behind-the-scenes stuff. We’ll also be at the Boston Festival of Indie Games in September! Make sure to get your tickets, as it is shaping up to be a fantastic show.

Don’t forget you can still partake in the Summer of Liberty Fan Art Festivities! If you want to be a part of Children of Liberty, post your COL artwork to the Steam Community and we will include it in the game as a collectible stamp! More details can be found here. When our new menu is implemented, you’ll be able to see just what those Stamps are all about.

Thanks for supporting Children of Liberty, and thanks for your patience while we build!

– Dan

Via:: Children of Liberty News

2014-12-27T19:57:04+00:00 July 2nd, 2014|

Early Access 6 Released

Greetings, Patriots! Children of Liberty has been updated to version EX6. This version includes a new feature, bug fixes, and improvements.

  • Added left click to perform action (Takedown). UI will be changed to reflect this new control soon.
  • Fixed the end of level sequence and victory splash image
  • Fixed primary objective collectibles not being collectible
  • Fixed the required input for taking down a Redcoat while peeking
  • Removed the second Redcoat temporarily, pending revamped tutorial
  • Possible fixes for being off-track after turning on red, and a bad respawn point
  • Fixed hopping to blue not working under certain circumstances
  • Text drop shadow effect adjusted

Many thanks to this week’s guest artist, Brit Lezon[www.blezon.net]. If you’d like to see your art featured in one of our Steam news posts AND IN THE GAME ITSELF, check out our previous post about the Summer of Liberty Fanart Festivities!

Thanks, Patriots, and have a great weekend!

– Dan

Via:: Children of Liberty News

2014-06-14T13:48:06+00:00 June 14th, 2014|

Summer of Liberty 1: Fan Art Festivities

Greetings, Patriots! We hope you are enjoying Children of Liberty and we’re working hard on EX6. In the meantime, do you want to be a part of Children of Liberty? Because we want YOU to be a part of it as well!

We are in currently developing a system in the game called “The Codex,” an in-game database of all the characters you meet and locations you visit throughout Children of Liberty. Part of The Codex is Stamps you will find scattered around the game world, which will be placed onto the pages of The Codex, and we want these stamps to be yours!

From now through August 31, you can submit your Children of Liberty Fanart in the Steam Community, on our Facebook, or on Twitter using the hashtag #summerOfLiberty, and our favorite pieces will get featured in our Steam, Desura, and indieDB update posts; in the community section of our website; and in the game as collectible stamps! Chosen artists will be properly credited with name and links, and names included in the in-game credits.

There are some requirements however:

  • Submitted images should be 1024×768 (or thereabouts) as a 72dpi JPEG
  • You may sign the images but we ask that you not watermark them, as they will be visible in-game.
  • Please include your name or pseudonym as well as a link where we can see more of your work.
  • Please keep everything safe-for-work! These are kids, after all.

We may or may not use your image but those are the only technical and subject matter limitations. We want to see sketches, paintings, digital work, clay, photographs… whatever you can come up with! The sky’s the limit here. The art may be of the kids, the Patriots, the Redcoats… anything related to Children of Liberty! Don’t be afraid to be imaginative about the locations too. If you need a reminder about the kid’s looks, you can visit our presskit() which has high rez artwork of the characters: http://www.lantanagames.com/press/sheet.php?p=children_of_liberty

Remember, you can submit pieces any time before August 31. We’ll be rolling out our favorites week by week. We can’t wait to see what you come up with!

– Dan

Via:: Children of Liberty News

2014-12-27T19:57:45+00:00 June 12th, 2014|

Early Access 5 Released

Greetings, Patriots! Children of Liberty has been updated to version EX5. In this version are new bug fixes.

  • Fixed another bad checkpoint
  • Fixed two causes of Joseph ending up off track
  • Fixed some objects not hiding when viewed some certain angles
  • Adjusting tutorial obstacles in anticipation of new dynamic tutorial signs for a more in-depth and better-paced tutorial
  • Another fix to main menu controls
  • More bug tracking; thanks for your reports! Keep them coming!
  • Remembered to update the version text this time

New known issues:

  • The “You have been captured” splash doesn’t appear when you get knocked out, but you can still press A to restart from checkpoint. Status: investigating.
  • Redcoats that chase you… well… sometimes they freak out, especially if you hop to the blue line at some point. Status: AI redesign imminent.
  • Redcoats sometimes fall through the floor when knocked down. Status: Reproducible, investigating

Thank you once again for all your support. Good luck out there, Patriots1

– Dan

Via:: Children of Liberty News

2014-06-08T02:29:04+00:00 June 8th, 2014|

Early Access 4 Released

Greetings, Patriots! Children of Liberty has been updated to version EX4. In this version are high priority bug fixes and features that assist bug tracking.

New features:

  • Investigating known issues: extra details in bug report auto-description for a few issues
  • Prevent other known issues from causing the bug report form to auto-open on exit, until they can be addressed

Bug fixes:

  • Fixed the gate not going up upon hitting the switch
  • Fixed a bug with error text printout in the bug report form
  • Fixed checkpoint text jittering
  • Fixed main menu up/down selection while bug report link selected
  • Fixed a few blue line corner triggers that had bad dash targets
  • Failsafe and bug tracking for other potential cause of crashes upon blue line turning

Known issues and their statuses:

  • Joseph sometimes fails to notice when he lands on the ground. This is a physics settings problem. We have to test and get reports from multiple settings configurations in order to determine the best settings, particularly for low-end systems. Please bear with us through these physics bugs.
  • When the corner of Joseph’s hitbox attempts to move through the corner of an obstacle’s hitbox, Joseph’s landing sequence triggers every frame. This is a problem with Joseph’s hitbox, and also with landing handling. Most games incorporate some amount of leeway in the programming to account for this, so that the player can make some jumps that appear feasible (and rightly should be) but aren’t. Also, Joseph’s hitbox consists of multiple boxes right now, from an old attempt at crouching/crawling changing hitbox size. Both of these things will be fixed in a few versions.
  • Landing on a Redcoat doesn’t knock him down. Status: investigating.
  • Joseph can whack downed Redcoats. Status: hilarious. Solution found. To be fixed in a few versions.
  • Sometimes peeking and/or turning on the blue line crashes the game. Status: failsafe needs testing.
  • Report: At the first fork, it’s possible to get off-track by pushing Up in a certain place(s). Status: investigating.
  • Sometimes after respawning, Joseph is stuck in midair, likely not where he should spawn. Status: fixed some checkpoints, needs testing.
  • Joseph sometimes fails to notice when he lands on the ground. Status: needs testing.
  • Report: death without triggering death sequence, maybe. Status: haven’t investigated
  • When the corner of Joseph’s hitbox attempts to move through the corner of an obstacle’s hitbox, Joseph’s landing sequence triggers every frame. Status: solutions found, will be fixed in several versions.

    Thank you all again for your patience, support, and enthusiasm! You are all helping us build a better game day by day.

    – Dan

Via:: Children of Liberty News

2014-06-04T19:45:45+00:00 June 4th, 2014|