Join Our Team!

Are you a college or graduate student looking to get into the game industry? Look no further than Lantana Games! Each semester, we bring on board new students and give them the opportunity to contribute to professional products in the educational and kids gaming spaces. Our openings vary per semester (Fall, Winter, Spring, Summer), so keep an eye here to see what’s in store.

Lantana Law: One Contribution = One Credit. Anyone who contributes at least one thing to our titles receives credit upon completion of their work, no matter how small.

Please note that these are non-paying jobs as we are an unfunded company. Instead, we offering tutoring, mentorship, testing, and other learning services to help you become the best game developer you can be! You also get to join us at gaming events (your attendance is on us), for lunch/game nights, and educational field trips in and around Boston (think museums, historical sites, etc.).  You are also free to make your own work schedule.

Are internships for credit? SOMETIMES!!! This is mainly dependent on your school, and a professor signing off on the internship. Check with your school to make sure.

What should I supply? Please email us your resume, as well as samples of your work, to dsilvers at lantanagames dot com. This includes a portfolio website, demo reel, or both.

Unpaid Internship FLSA Compliance

Lantana Games prides itself on being a studio where students can learn and gain valuable skills for the game industry and beyond. We comply with all six mandatory FLSA requirements for unpaid internships, including:

  • The internship, even though it includes actual operation of the facilities of the employer, is similar to training which would be given in an educational environment;
  • The internship experience is for the benefit of the intern;
  • The intern does not displace regular employees, but works under close supervision of existing staff;
  • The employer that provides the training derives no immediate advantage from the activities of the intern; and on occasion its operations may actually be impeded;
  • The intern is not necessarily entitled to a job at the conclusion of the internship; and
  • The employer and the intern understand that the intern is not entitled to wages for the time spent in the internship.

You can learn more about FLSA requirements for internships at the Department of Labor website.

Current Openings

These are our openings for Team Winter 2019. Internships begin in September and end between December and March (though we are flexible end-dates). Candidates at our partner schools may apply here but you are encouraged to apply via your school’s job board.


Lantana Games is looking for a Sound Design intern for its upcoming art history brickbreaker, Mondrian – Plastic Reality. The designer will be responsible for recording, cleaning up, and exporting both real-world and CG sounds to use in game. This could be anything from simple real-world noises like button clicks and brush strokes, to more abstract sounds, and even some music composition. You will be allowed to create your own schedule as work is assigned on a per-task basis, but are expected to put in a minumum of 10 hours a week, as well as attend weekly Creative Team meetings to review, critique, and assign tasks. You are free to work from home since we do not have a dedicated office space. We’re a friendly team and welcome all types to come on board.


Must have a portfolio or reel that demonstrates your work. Free to use any tools or software with which you are comfortable, but some kind of microphone or portable recording equipment will be necessary. Files will be exported to WAV and OGG format. Knowledge of musical composition a major bonus, especially familiarity with jazz, blues, J-Pop, hip-hop, chill-hop, and experimental ambient music.


Lantana Games is seeking a Level Builder for its upcoming kid’s stealth adventure, Children of Liberty. The Level Builder will be responsible for researching, modeling, texturing, and lighting exteriors, interiors, buildings, and landmarks using the Unity engine. The Level Builder will be responsible for building these areas in an historically accurate manner, while adding creative flourishes using Lantana’s vast asset library.


Qualified candidates should have knowledge of 3DS Max, Maya, Unity, Unreal, Lumberyard, or other 3D game engines. Applicants should have experience in Unity 4 or above, a portfolio of 3D modeling and/or level design work, and the ability to meet with the team once a week. A video reel demonstrating work and/or links to Windows or web builds of relevant works is a plus.


Lantana Games is seeking a gameplay programmer for its upcoming historical stealth action game, Children of Liberty. Children of Liberty is an historically accurate, stealth adventure that follows the events of Paul Revere’s Ride from the perspective of four kid spies for the Patriots. It is currently available in Early Access on Steam. You will be working in tandem with the current Tech Team to flesh out gameplay, backend, and proprietary systems; debug; and iterate code based on team and community feedback. You’ll get to make your own schedule, but are expected to remain on task and work in-step with the rest of the Tech Team.


Qualified candidates should demonstrate knowledge of programming in C#, via code and project examples. Candidates must provide proof of working knowledge of C#, and the ability to follow instructions well; experience with a version control system such as Git; experience with Unity 5+, Visual Studio, Asana, Slack, and/or Google Drive are a plus. Candidates without playable projects will not be considered.


Lantana Games is seeking a programmer specifically with knowledge of Clickteam Fusion 2.5 (the latest version of Multimedia Fusion) to help finish its upcoming art history puzzle game, Mondrian – Plastic Reality. This programmer will be responsible for creation of backend I/O systems related to the Mondrian Maker level editor; network functionality; and gameplay optimization. Candidates without prior knowledge of Multimedia Fusion 2 or Clickteam Fusion 2.5 will not be considered. Some minor game and systems design may also be included, but is not the primary focus of this position.


Qualified Candidates MUST have prior experience in Clickteam Fusion 2.5 (or Multimedia Fusion 2) and demonstrate games and applications created using this engine. Knowledge of other programming languages is not necessary, however candidates with knowledge of C++, JavaScript, and Clickteam Fusion Extension development will be greatly prioritized.