Openings 2018-02-12T17:27:14+00:00
Join Our Team!

Are you a college or graduate student looking to get into the game industry? Look no further than Lantana Games! Each semester, we bring on board new students and give them the opportunity to contribute to professional products in the educational and kids gaming spaces. Our openings vary per semester (Fall, Winter, Spring, Summer), so keep an eye here to see what’s in store.

Lantana Law: One Contribution = One Credit. Anyone who contributes at least one thing to our titles receives credit upon completion of their work, no matter how small.

Please note that these are non-paying jobs as we are an unfunded company. Instead, we offering tutoring, mentorship, testing, and other learning services to help you become the best game developer you can be! You also get to join us at gaming events (your attendance is on us), for lunch/game nights, and educational field trips in and around Boston (think museums, historical sites, etc.).  You are also free to make your own work schedule.

Are internships for credit? SOMETIMES!!! This is mainly dependent on your school, and a professor signing off on the internship. Check with your school to make sure.

What should I supply? Please email us your resume, as well as samples of your work. This includes a portfolio website, demo reel, or both.

Unpaid Internship FLSA Compliance

Lantana Games prides itself on being a studio where students can learn and gain valuable skills for the game industry and beyond. We comply with all six mandatory FLSA requirements for unpaid internships, including:

  • The internship, even though it includes actual operation of the facilities of the employer, is similar to training which would be given in an educational environment;
  • The internship experience is for the benefit of the intern;
  • The intern does not displace regular employees, but works under close supervision of existing staff;
  • The employer that provides the training derives no immediate advantage from the activities of the intern; and on occasion its operations may actually be impeded;
  • The intern is not necessarily entitled to a job at the conclusion of the internship; and
  • The employer and the intern understand that the intern is not entitled to wages for the time spent in the internship.

You can learn more about FLSA requirements for internships at the Department of Labor website.

Current Openings

These are our openings for Team Summer 2018. Internships begin between May and June, and end between September and December (though we are flexible on both start and end-dates). Candidates at our partner schools may apply here but you are encouraged to apply via your school’s job board.

Description

Lantana Games is looking for a 2D Asset Artist for its upcoming historical stealth game, Children of Liberty, and its upcoming art history puzzle game, Mondrian – Plastic Reality. Children of Liberty is an historically accurate, stealth adventure that follows the events of Paul Revere’s Ride from the perspective of four kid spies for the Patriots. Mondrian – Plastic Reality explores the biographies and works of five great, modern artists and gives players the chance to build their own Mondrian levels for all the world to enjoy. Both are currently available in Early Access on Steam and itch.io respectively.

This position will involve working alongside the Creative Team to develop textures and non-animated sprites for in-game levels and cutscenes, as well as potentially for marketing. Artists will get to work from real, historical reference to help recreate the world of Colonial Boston in a cartoony but historically accurate manner. You’ll be expected to deliver 1-3 new assets per week, but can make your own schedule to get them done. In return, Lantana Games will offer services in tutoring and mentorship in areas of game development where you need help or wish to expand your knowledge. Qualified candidates should be great artists, with knowledge of drawing, painting, design, proportion, and a strong portfolio to back it up.

Qualifications

Qualified applicants must demonstrate a portfolio of various works, physical and digital, showing off a variety of styles, subjects, and skills, particularly in regards to color, form, highlighting/shading, and use of space. The portfolio should consist primarily of hand-drawn works, though vector-based and/or 3D works are also permitted (and a bonus). Previous experience creating game art a plus.

Description

Lantana Games is seeking a Junior Level Builder for its recently announced, art-history brickbreaker, Mondrian – Plastic Reality. This is an excellent position for first or second year undergraduates looking to begin getting hands-on with level design, game design, Q&A, and other areas of game development. You will be tasked with developing 5-10 levels per week using an in-house developed toolset, delivering feedback on said toolset, and helping to improve it. While in this position you will also partake in weekly mentoring with Lantana Games staff in order to help improve your portfolio and get a jump-start on your game development education.

Qualifications

Qualified candidates should demonstrate in video-form some levels they have created in other game editors. This can be any games of your choice, but you should be able to show your overall familiarity with in-game level editors.

Description

Lantana Games is seeking a Narrative Designer for their upcoming art-history brickbreaker, Mondrian – Plastic Reality. This position will be responsible for both researching and writing biographies of our five playable Curators, as well as developing Mondrian Maker ready Campaign dialogue for the five campaigns to be included in the game. You will work closely with the Level Building team to develop a good correlation between the presented story and affiliated levels, as well as with the Mondrian Tech Team to improve the Mondrian Maker Campaign Dialogue toolset.

Qualifications

Qualified candidates should demonstrate a strong writing portfolio with many examples of different kinds of writing, from fiction to nonfiction, poems to novels. Knowledge of screenplay-writing software like CeltX a plus. Candidates who have previously worked on videogame narratives, or even developed narrative-based games, interactive fiction, and/or visual novels using tools like Twine, Ren’Py, or other engines preferred.

Description

Lantana Games is seeking a Level Builder for its upcoming kid’s stealth adventure, Children of Liberty. The Level Builder will be responsible for researching, modeling, texturing, and lighting exteriors, interiors, buildings, and landmarks using the Unity engine. The Level Builder will be responsible for building these areas in an historically accurate manner, while adding creative flourishes using Lantana’s vast asset library.

Qualifications

Qualified candidates should have knowledge of 3DS Max, Maya, Unity, Unreal, Lumberyard, or other 3D game engines. Applicants should have experience in Unity 4 or above, a portfolio of 3D modeling and/or level design work, and the ability to meet with the team once a week. A video reel demonstrating work and/or links to Windows or web builds of relevant works is a plus.

Description

Lantana Games is seeking a gameplay programmer for its upcoming historical stealth action game, Children of Liberty. Children of Liberty is an historically accurate, stealth adventure that follows the events of Paul Revere’s Ride from the perspective of four kid spies for the Patriots. It is currently available in Early Access on Steam. You will be working in tandem with the current Tech Team to flesh out gameplay systems, debug, and iterate code based on community feedback. Programmers will get to contribute to gameplay and interface systems. You’ll get to make your own schedule, but are expected to remain on task and work in-step with the rest of the Tech Team.

Qualifications

Qualified candidates should demonstrate knowledge of programming in C#, via code and project examples. Candidates must provide proof of working knowledge of C#, and the ability to follow instructions well; experience with a version control system such as Git; experience with Unity, Visual Studio, Asana, Slack, and/or Google Drive are a plus.