Children of Liberty was released in Early Access on April 18, 2014. Children of Liberty is a kid’s stealth adventure about Paul Revere’s Ride featuring hand-drawn cartoon aesthetics in a fully realized, historically accurate 3D world. This is our longterm passion project. Though it has not received an update in a couple years, we have been working diligently to upgrade both the game’s front and backend, reimagining gameplay systems for a more robust experience, and upgrading the game into Unity 2018. Children of Liberty has been featured in Venturebeat, Mashable, PC Gamer, Rock Paper Shotgun, Polygon, and many, many more publications, as well as being a Kickstarter featured project and winning a GameDev.Net “Image of the Day.”
Mondrian – Abstraction in Beauty was released on September 21, 2015. The original Mondrian combined Neoplastic modernist aesthetics and orbital brickbreaking gameplay into a dynamically generated exploration of videogame art history. Abstraction in Beauty was featured as the Smithsonian American Art Museum’s “Indie Arcade” exhibit and won the 2016 Indie Revolution Expo’s “Audience Choice Award.” It was featured in Kill Screen among a few other publications, and currently holds a 90% rating on Steam.
Mondrian – Plastic Reality is the followup to Abstraction in Beauty. Released in Early Access on January 5, 2018, this new Mondrian features 5 playable characters – Piet Mondrian, Sophie Taeuber-Arp, Hale Woodruff, Andy Warhol, and Loïs Mailou-Jones – and explores their lives and works in an all new Campaign game mode. The game is focused on user-generated content, built using the all new Mondrian Maker level editor, which we are also using to build the game. Our goal is to have this new Mondrian be a home for artistic gamers to express themselves and share their art with the world.