Happy New Year, Lantanafam! As we begin to get back to our Lan10A celebrations, I’ve realized there’s no other way to say it so I better just say it: no game we’ve ever worked on has been in as good a place as Mondrian – Plastic Reality is right now. Between classic Arcade-style levels, Renaissance recreations, and various Holiday goodies, we have nearly 100 levels built. The brand new *.MONDRIANLEVEL format, which makes load times a thing of the past, is ready and will be included in the upcoming EX10 build (Friday). The game maintains 1080p 60fps even on low-end systems, all three game modes work as intended, there are 3x as many background artworks as featured in Abstraction in Beauty, we have beautiful new gem and particle animations, and even with all this, it’s still barely any bigger than the first game. Put simply, this game is a testament to everything we’ve learned in the last ten years of making games, and we can’t wait to bring you the finished product later this year.
When we say “later this year,” we do mean it. Despite still having plenty of work ahead of us (story, music, bug fixes, etc.) we are aiming to launch version 1.0 sometime by late Summer and we intend to lock down a launch date soon. Right now we have the game running great on PC, and we want to bring it to Mac as well, but we can only do so with your help, so please Support Us on Ko-fi to help make this dream come true!
The number of improvements and features we added to the game in 2019 was staggering. First up, powerup icons became transparent, meaning they will show up no matter the color of the block. Second, pop particles got a massive overhaul. They are now animated, explode on a bezier curve, and the engine can handle hundreds at once. The upgrade into Clickteam Fusion 2.5+ means the game now needs just 80mb of RAM to run, no matter the level. The addition of Exhibit Mode means any level you create can be easily turned into a thumbnail or printable version with just the click of a button. Gems got completely revamped, are between 1.5-4x as big as the old ones, are animated, and we’ve seen players be much more interested in catching these than the old ones, so mission accomplished! We added new special effects too, like CRT filters, zoomies behind the ball and paddle, and new analogous color schemes. Between the added content, boosted effects, and improved gameplay, 2019 was a stellar year for Mondrian – Plastic Reality!