features

A New Era: Mondrian – Plastic Reality EX10 Released!

2020-01-03T12:17:33-05:00January 3rd, 2020|

For about the last six months we have been researching, designing, planning, building, testing, and finalizing the biggest overhaul to Mondrian – Plastic Reality to date, and that overhaul has come to fruition in version EX10, released today! Why is this update so gigantic? Because it features the most ambitious addition […]

YOU’VE GOT THE TOUCH, YOU’VE GOT THE POWER! – Plastic Reality EX8 Out Now

2019-06-25T16:53:38-04:00April 12th, 2019|

And we’re back! Mondrian – Plastic Reality has been updated to version EX8, and has brought a whole host of exciting new features with it. The first and most important update is that we have upgraded the game into Clickteam Fusion 2.5+! This new version of the Clickteam Fusion engine brings major backend improvements, lowering […]

Mondrian – Plastic Reality EX 7.1 Released!

2019-02-21T09:54:50-05:00February 21st, 2019|

We are back! After a couple months of plugging away at new content & bug fixes, we are happy to say that Mondrian – Plastic Reality EX7.1 is now live on itch.io and GameJolt. This update includes another overhaul of our particle system, TWELVE new included levels, and changes to powerup styling. Let’s dive in and check […]

Mondrian – Plastic Reality EX6.66 Released – Happy Halloween!

2018-10-22T13:37:55-04:00October 22nd, 2018|

Boo! It’s time for a very exciting update to Mondrian – Plastic Reality. We’ve spent a lot of time delving into framerate issues on low to mid-range systems, in particular the Ryzen 5 2500U. We’re very excited to say that with just a little bit of object layer optimization, we’re […]

Early Access 10 Released!

2015-02-19T21:21:27-05:00December 17th, 2014|

Greetings, Patriots! Children of Liberty has been updated to version EX10. This version includes many MAJOR bug fixes and the new menu system.

Bug Fixes

  • Fixed one instance of character physics failure upon respawning
  • Fixed one instance of enemies falling through the floor upon player interaction
  • Fixed one instance of […]
Go to Top