unity

Screenshot Saturday Recap – October 2018

2018-11-13T10:03:32-05:00November 13th, 2018|

October’s #screenshotSaturday posts were very exciting, as we showed off both major overhauls to Mondrian – Plastic Reality’s analogous color schemes and a new area in Children of Liberty. It was a nonstop productive month for us, so why drag this intro out any more? Let’s get to the good stuff!


October […]

Screenshot Saturday Recap – September 2018

2018-10-19T12:17:07-04:00October 19th, 2018|

September’s #screenshotSaturday posts primarily highlighted some major improvements we made to the Hancock-Clarke House, and in particular, the hard work of our summer level builder, Anna, and our incredibly talented artists. In fact, our work managed to garner the attention of the Lexington Historical Society! It was definitely an […]

Screenshot Saturday Recap – August 2018

2018-09-11T16:48:38-04:00September 12th, 2018|

August’s #screenshotSaturday featured a lot of looks at our current behind-the-scenes happenings. From level building to 3D modeling and even a brand new house building tool, August was a very busy month! Everyone on the team put in some amazing work as we wrapped up Team Summer, and August’s screenshots were […]

Screenshot Saturday Recap – July 2018

2018-08-18T17:45:59-04:00August 18th, 2018|

Sorry for the delay! We’re back and ready to go over last month’s screenshots. July’s #screenshotSaturday posts featured a lot of new house areas in Children of Liberty as the cleanup process started to get polished. We also showed off the power of Mondrian Maker’s new painting tools. Let’s take a look!


July 7, […]

Children of Liberty – State of the Game, Spring 2018

2018-05-01T13:58:42-04:00April 30th, 2018|

Greetings, Patriots! It’s time again for our quarterly State of the Game update. It’s been an unexpectedly busy Winter, with a few really awesome surprises along the way. The most important of which is that Children of Liberty has officially been upgraded into Unity 2018! While normally an engine update like this is risky for any product, […]

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