Upcoming Events

MassDiGI Game Challenge

February 24 & 25, Microsoft New England Research & Development, Cambridge, MA

Made in MA at PAX East 2017 Party

March 10, 2017, District Hall, Boston, MA

Steam Key Giveaway

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Current Sale

There are no sales or bundles at this time. Check back soon!

All the latest news from Lantana Games.

Screenshot Saturday – The Hancock-Clarke House

Today we’re showing off progress on the latest scene from Children of Liberty, the Hancock-Clarke House. Using reference material from the latest renovation, as well as photos and videos of the building, we’ve been able to accurately reconstruct the house as it would have been in 1775. Note that some textures may get shifted around later, but all the wallpaper is also period-accurate.

The Hancock-Clarke House plays an important role in the story of Children of Liberty, being the initial destination of Paul Revere’s Ride. Two very important cutscenes take place in this house, but like everything we build, we’re looking into more ways we can use the house in the game itself.

More detail is obviously on the way, but we thought we’d give you just a little taste of how things are shaping up! Make sure to join in the conversation on Instagram, Twitter, and Facebook and gives the screenshots a thumbs up!

– Danny

February 18th, 2017|

Upcoming Events – Winter 2017

Want to come chill with Lantana Games? We have a couple upcoming events later this month and in early March! Come play games, buy merch, and meet the team.

MassDiGI Game Challenge

February 24 & 25, Microsoft New England Research & Development, Cambridge, MA
We’ll be returning to the Game Challenge for our third year in a row, and we’ll be bringing Mondrian with us! The MassDiGI Game Challenge is a one-of-a-kind pitch competition and event that helps aspiring game developers launch new games. Come play the latest updates to Mondrian while you’re there and learn more about Lantana’s endeavors to help students jumpstart their careers in game development.

Made in MA at PAX East

March 10, 2017, District Hall, Boston, MA
MassDiGI would like to welcome all to the annual Made In MA at PAX East Party! Lantana Games is headlining the Indie Showcase again, and we’re going to be bringing everything we got. Compete in a high stakes Mondrian Arcade Mode challenge to win awesome prizes! Early bird tickets are just $10 (ends 2/13), $15 after, and $20 at the door.

Hope to see you there!

– Danny

February 9th, 2017|

Welcome to the new LantanaGames.Com!

Well LantanaFam, Version 6.0 of our website has officially arrived! As we jump into our eighth year, we wanted to deliver a cleaner, faster-loading, and more on-brand homepage for everyone. In terms of actual content, what you will find here is identical to what we had before, but with several major improvements:

  • Lighter Branding: We have updated our branding to be more colorful and modern, and matched the site to our new color scheme. Readability and simplicity were key in designing the new site.
  • Mobile Friendliness: The whole site has been pre-cached in an effort to greatly improve load times on both desktop and mobile. Certain elements of the site are also controlled differently or turned off on the mobile page to make it as mobile-friendly as possible.
  • Game Pages: Game pages are now laid out in a clean manner, with small galleries, clear info, and easy-to-find links. Scrolling credits are still included!
  • Openings: Team Openings are now listed in a convenient Toggle Box.
  • Content Creators: The “Press and Streamer Keys” page has been renamed to “Content Creators” and moved from the footer to under Community. Key access has also been placed into a convenient Toggle Box.

This new layout is also going to make things a lot easier to add new content, blog posts, and pages, so keep an eye out for more goodies coming soon!

2017 is shaping up to be a very exciting year for Lantana Games and this new site is just the start. Stay tuned, we promise there’s a lot in store.

– Danny

January 17th, 2017|

Mondrian OST now on Youtube & Bandcamp

Have we got a treat for you today! Lantana Games is proud to announce that the soundtrack to our latest game, Mondrian – Abstraction in Beauty, is now available for streaming on Youtube and Bandcamp! The music was written by our composers Davidjohn Blodgett & Hannah Hoyt, and features nearly an hour of jazz, trip hop, j-pop, piano, and ambient tracks. You can also buy tracks on Bandcamp for $1 each, or $8.99 for the whole soundtrack which includes an exclusive bonus track, Tonalism!

 


Stream it on Youtube: https://youtu.be/xVjbQjDh8KQ
Buy it on Bandcamp: https://lantanagames.bandcamp.com/releases

We hope you enjoy the music!

Danny

November 10th, 2015|

PAX Panel – No Indie is an Island

Ahoy Patriots! Who’s going to PAX East this weekend? If you’ll be there on Saturday, make sure to come to the panel “No Indie is an Island” at noon in the Cuttlefish Theater!

“Being an Indie developer doesn’t mean being alone. Learn from indie developers how finding the right team, engaging in the development community, and creating events can help you become a better developer and become a champion of friendships. Join the developers of Closure, Children of Liberty, Go Home Dinosaurs, Jungle Rumble, Elegy for a Dead World, and the event organizer from Indies Need Booze on how you can get involved in the community at large.”

The panel features myself (Dan), Jacob Clark (Indies Need Booze), Trevor Stricker (Disco Pixel), Ichiro Lambe (Dejobaan Games), Eitan Glinert (Fire Hose Games), Tyler Glaiel (mega indie, check out his upcoming game Bombernauts), and a surprise special guest:

TOM FULP OF THE BEHEMOTH!

You can learn more about the panel and other great talks in the PAX East schedule here: http://east.paxsite.com/schedule/panel/no-indie-is-an-island

If you have any questions about Children of Liberty or Lantana Games’ “teaching studio” efforts, Dan will be hanging around after the panel until The Enforcers tell him to clear out.

And yes, we’ll have EX12 news VERY SOON! This is a big one. Stay tuned, Patriots, and see you at PAX!

– Dan

Via:: Children of Liberty News

March 5th, 2015|

Meet the Team – Max Meisel

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Greetings, Patriots! Today, we’d like to introduce you to the newest addition to the team from the MassDigi program, Max Meisel!

Hi, I am Max Meisel. I am an amateur Sound Designer, Foley Artist, Sound Engineer, and Musician. I primarily like to make Music and Sounds for games but i do other things too! LIke music and sound for animations! And mixing and mastering for trailers!

I am currently a student at Becker college, as well I am doing Sound work for a game called Children of Liberty that is currently in Steam Early Access, go check it out!! www.childrenofliberty.us/

Max is helping out with sound and music, and has already done some great work for the game and our latest two trailers. He will be specifically contributing to in-game level music and sound effects. Everybody say HI MAX!

Make sure to swing by Max’s SoundCloud page in order to check out some his previous work: https://soundcloud.com/max_meisel

We’re super excited to have Max on board and can’t wait to share more of his great work with you!

Via:: Children of Liberty News

February 19th, 2015|

Early Access Updates Trailer

Greetings, Patriots! We have finished up our brand new, Early Access Updates trailer. This trailer covers just a few highlights from our Early Access period so far. Check it out here!

As always, thank you for your feedback, comments, and critiques! Big things are on the way.

– Dan

Via:: Children of Liberty News

February 12th, 2015|

Community Update: Lantana Games headed to MassDigi Game Challenge This Weekend!

Greetings, Patriots! We have a new video for you to check out this week, filled with incoming art from the talented students at the Massachusetts Digital Games Institute! Check out our first Artbook video right here. Many thanks to the hard work of Chenylle, Yuka, and Karen throughout the fall semester, and to the Videri String Quartet for their performance of Children of Liberty’s music for the video!

http://youtu.be/OzsTCgL5eL4

Poster_Small_2015_flattened

MassDigi Game Challenge

This week, the team is heading out to Cambridge for Mass DiGi’s[www.massdigi.org] Game Challenge of 2015! Contestants have registered and the developers are coming – let the games begin! Lantana Games has been selected to attend as part of the event’s featured companies.[www.massdigi.org] We will be exhibiting trailers of our game and selling awesome merch at our table! We’ve got posters for sale (see above) as well as IndieGameStand keys for access to the full game on Steam, Desura, and as standalone builds. Luckily for you subscribers, anyone who is signed up to our mailing list[eepurl.com] will receive a 20% discount on their purchase at the booth! Just give us your e-mail address and you’re good to go! That being said, for those you may know who want to get a sweet deal, anyone who signs up for the newsletter at our booth with also receive the discount. We can’t wait to see the amazing games this weekend, and we hope to see you there as well!

Via:: Children of Liberty News

February 5th, 2015|

Development Update: Programming and Gameplay

Here’s a quick update on programming and gameplay. Brian has just finished the core of the final version of Children of Liberty’s movement and camera code. The core of the code is all math: we get to define paths in 3D space which define movement and boundaries for entities in our scenes. Before, the only movement tracks we could easily implement were linear. Now, Brian has made new functions available for more complex path types, like Catmull-Rom and Bezier curves, and made them all easy for us to work with.

In particular, these curves will help solve a lot of problems we had with our old camera. In-game, Brian will use them to make particular transitions smoother than they currently are, like turning around a corner. The test case for these curves was to write the code for a video fly-through system that would accept keyframe locations and generate a smoothly curved path for the camera to take. As a result, it’s now very easy for us to make videos of our new scenes from within Unity.

The rest of the new code lets us be much less reliant on Unity physics to determine certain interactions. The result is a game that is much less vulnerable to unexpected physics behavior. There will still be bugs for now, but there will be fewer of them, and they will be easier to solve. Overall, it’s a major improvement in the stability of our gameplay.

The core of the new movement and camera code is finished, but there are many more features that could be added for our building convenience. Those will be added when there’s time. Meanwhile, Brian will be quickly converting our existing scripts to use the new movement system and testing, as well as managing the rest of the project. Once everything is stable, we’ll be able to start making videos of our scenes, putting together gameplay test chambers, and hooking up our scenes for playable preview! We can’t wait to show you what we’ve been working on!

Via:: Children of Liberty News

January 29th, 2015|

EX11.1 Quickfix – Missing Textures Restored!

Children of Liberty has been updated to version EX11.1. In this update are fixes to the missing or broken sprites in the Warehouse. We don’t know why these textures keep breaking, but the new versions that will appear in the new Warehouse don’t have this problem.

Thanks for your bug reports, Patriots; keep them coming!

Fixed
  • Missing textures in Warehouse

Via:: Children of Liberty News

January 22nd, 2015|